, ART166 tut illus, Grafika komputerowa, Tutoriale 

ART166 tut illus

ART166 tut illus, Grafika komputerowa, Tutoriale
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64
Technique
Illustrator and Photoshop
CS3 or later
Roughen
up your
vector work
Vector work and an
authentic look needn’t be
mutually exclusive, as
Ollie Munden
proves by
bringing hand-drawn
details to bold vector art
This tutorial will show you how to make your vector
work interesting and full of depth.
I’ll take you from an initial
hand-drawn design to a highly polished Illustrator linework version
and back to Photoshop, where you’ll complete the artwork by
adding colour and a series of halftone overlays to give the piece a
more authentic aesthetic.
Ollie Munden
A designer at
McFaul Studio, Ollie’s
personal work is
inl uenced by tattoo
design, street art,
1980s skate
graphics and Far
Eastern woodblock
prints. See more at
www.mcfaulstudio.
com
and
www.
megamunden.com
On the disc
The composition and
i nished sketch that
accompany this
tutorial can be
located in
DiscContents\
Resources\Vector
Skills
Use of line
weights
Making
complicated
vector
illustrations
Adding texture
and colour in
Photoshop
Time needed
18 hours
Turning
hand-drawn
work into
considered
vector art
Computer Arts
September 2009
www.computerarts.co.uk
ART166
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illus 64
7/8/09 12:32:40 pm
 65
01
To begin this piece, I collect various
photographic references and compose them in
Photoshop. This helps to work out the design
structure in a quick, loose fashion.
02
I print the rough
composition and use it to
make a clean linework trace
using ineliners. Focus on
the main lines that you
need, and don’t get bogged
down with the shading or
too much detail.
03
As I want this piece to have a really nice graphic approach to it, I only draw
up half of the linework, then clean that up and lip the drawing in Photoshop. This will
give you perfect symmetry in your piece and add a level of precision that’s very dificult
to achieve by hand.
04
Make sure you clean up the
linework, removing any errors or
smudges made while drawing. Save a
JPEG of the inal relected design and
place it into Illustrator. Ensure the trace
is on its own layer and change it to a
template layer dimmed to 50%. (Double-
click the layer and use the settings in
the dialog box to do this).
05
Add a new layer above the
trace (name it ‘foreground’). It’s now
time to trace the entire illustration. To
achieve the style of linework that I want
for this piece, it’s important to trace
either side of the hand-drawn lines. If
you trace the linework using key lines,
you’re always going to end up with a
perfectly even line width throughout,
which gives a digital feel that’s not
always the desired result.
www.computerarts.co.uk
Computer Arts
September 2009
ART166
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illus 65
7/8/09 12:32:43 pm
66
06
Try to imagine the image in layers – foreground,
background, midground. In this case, the eyes and inner mouth
are in the background, the horns in the midground and the
helmet in the foreground. When tracing, try to make the widths of
the linework in the background iner than the bolder lines of the
foreground to help create depth in your image. Begin tracing the
foreground linework, remembering to trace either side of the line.
07
Always think about linework
in the foreground being bolder – look at
the thickness of the lines on this section
of the helmet, thinning as they move
toward the back of the helmet. You can
adjust this once you have drawn the
basis of each section; just use the Direct
Selection tool to select each point, and
adjust the line widths accordingly.
08
When creating repeated
sections, take advantage of Illustrator’s
tools. For the repeating circular beading
on the helmet I create one circular
shape by drawing the shape as a solid,
then copying (Ctrl/Cmd+C) and pasting
the circle on top of itself (Ctrl/Cmd+F),
scaling it down and cutting the centre
circle out of the one below to give a
hollow circular shape. This is then
copied and pasted multiple times and
arranged as in the screenshot. As they
get more distant they are scaled down.
Distressed effects
Another thing you can do when creating a piece like
this is distress the linework to help it sit better behind the
halftone dot overlays. This takes what can be a nasty slick vector
look out of the image to make it feel more authentic. This is
something that McFaul Studio is really keen to bring back into its
work. You can achieve this look by applying an effect from the
Effects menu in Photoshop – I experimented with Ripple. Using
the Threshold feature can also produce a distressed effect.
09
From time to time, make sure you zoom out from the artwork and keep
adjusting the linework accordingly, checking that all the line weights are still
working together.
10
There are some exceptions to the ‘trace either side of
the line’ rule. In the grab shown I’ve used a 0.75pt key line to
draw the small oval shape, and then duplicated it to create the
detailed pattern around one of the trims of the helmet.
1
1
For this pattern, I create one simple shape by tracing around the edge of the
black area. Fill that with black and alter the Transparency so you can see where all the
small circles are. Then use the Circle tool to draw out the small white circles, adding
them all to the same shape using the Pathinder tool. Select the previously created
black shape and subtract the selection of white circles from it to get the inal pattern
shape. Do this for each of these shapes to give them a less repetitive feel.
12
As you complete sections of the piece, group them,
copy and paste the group, then relect it horizontally and begin
to build both sides of your piece.
Computer Arts
September 2009
www.computerarts.co.uk
ART166
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illus 66
7/8/09 12:32:44 pm
Roughen up your vector work
Technique
67
13
Create a new layer called ‘background’. Begin tracing the black area where the
eyes sit, and the background section of the helmet. Remember to keep your linework
more delicate on this section so it appears slightly more distant. It’s all very subtle, but it
really does help give your piece a nice variation and helps pull parts into the foreground.
Again, Copy>Paste then relect the shapes you create to keep the piece symmetrical.
14
Create a new layer and call it ‘midground’ – this is
used for the mask part of the piece. The teeth can also go on
this layer, plus perhaps the horns. When tracing the moustache,
use single key lines set to around 0.25pt to add a nice level of
detail. You may ind it easier to use the Pencil tool, then join the
end points with the Pen tool.
15
I don’t like the motif that I’ve drawn on the centre of
the helmet, so while in Illustrator I draw up this triangular
shape motif – it’s much bolder and simpler. Maybe you could
place your own logo on there, or another symbol that works
with the rest of the piece.
16
After tracing, it’s time to add colour. Select all of your linework and
Copy>Paste it into a new Photoshop document. Apply a solid black colour overlay
effect on the linework layer to make sure it’s illed evenly. Fill your ‘background’ layer
black but turn its visibility off so you can see the linework. Then, using the Magic Wand
to colour-pick the empty areas between the linework, Select and Fill on separate
layers with the colours you want to use.
17
Copy the illustration and paste it into a new
document. Change the Colour mode of this new document to
Greyscale, then add a radial gradient to give denser halftone
shading toward the outer edges. Select ‘bitmap’ in the Colour
Mode options, set the method to Halftone Screen, click OK then
select a Frequency of around 70 and an Angle of 45. Click OK.
Change the Colour mode back to Greyscale and copy the image
back into the main artwork ile, with the new halftone layer
above all other layers. Change the Overlay mode to Multiply.
18
Adjust as you go to
achieve the best possible
design. At this stage I alter the
colour scheme. Regarding the
halftone layers, I duplicate the
layer and turn one off, then
draw an oval around the face
area, feather the selection by
100px and delete that part of
the halftone to add more
depth. Turn the hidden
halftone layer on and set the
Opacity to 20% to ensure the
entire image has the halftone
effect applied. Finally, I scan an
old piece of art paper, convert
it to Greyscale, overlay it onto
the image and set it to Multiply.
www.computerarts.co.uk
Computer Arts
September 2009
ART166
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ut
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illus 67
7/8/09 12:32:46 pm
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