,
AT-43 game rulesAT-43 game rules, AT-43
[ Pobierz całość w formacie PDF ]
® “No one evades war” INITIATION SET AVA An insignificant planet lost in the midst of many others, and yet the cradle of a bold and aggressive species: Mankind. When the Therians tried to invade this planet, they were met with fierce resistance and humanity even managed to push back those they scornfully call the “morphos”. However Ava suffered greatly from these battles: the climate and the orbit itself were deeply affected. This became known as the Trauma, the starting point of a new calendar. Forty three years after Trauma, the combined forces of humanity are launching a counter-attack! 43 years after Trauma Mankind has sent reconnaissance missions to unveil the dark projects hatching at the heart of these wandering worlds. Humans are try- ing to stop this mass of metal and technology from approaching Ava at all costs. But how can they counter the projects of a species which uses planets as spaceships; a species wielding enough power to wipe out entire solar systems? The universe is ablaze and war is everywhere. The United nations of Ava have sent their elite forces, the White Stars , to the front line. If the U.N.A. win, the unbending rule of success will be ruthlessly enforced on Ava. In the meantime, the Therians seek to eradi- cate humanity, to exterminate the parasites who challenge their domination. If they triumph, they will be able to recycle every solar system, grind every single star to its most simple com- ponents, reassembling them into a gigantic thinking machine. The White Stars have an answer: Operation Damocles. Escorted by their most advanced combat striders, the invincible steel troopers have landed and they are moving deep into the metal entrails of the planet. They cannot wait to meet the “morphos” and make them pay as dearly as possible the suffering they caused on Ava. The main troops await the first recon missions to de- termine where the landing will take place... The Therians seem lost in their dreams of power. No one has ever successfully opposed their projects. And yet, mankind’s boldness seems to know no limit. They explore deeper each time. Something must be done. The victorious rebellion of mankind has dem- onstrated that it was possible to oppose the Therians overweening project. Ava is now bring- ing war to the core of Therian worlds. Other spe- cies are following this example and are about to face this enemy who does not waver a second when having to destroy whole civilizations, indif- ferent to their fate. Mankind has recently discovered one of the Therians’ colossal and mysterious factory- planets. Both sides have mobilized their forces to con- quer it. Unexpectedly, the Therians are slow to react, thus losing ground and suffering heavy losses. Nevertheless, their army of machines is assem- bling, and time for retribution might come earlier than men think. For the first time ever, a Therian factory-world is being invaded. The EMI grid, the inexhaustible Therian distri- bution network - source of power, matter and information - has started producing attack sys- tems and is assembling evermore powerful war machines. Will mankind be able to launch their assault? Will the Therians react soon enough? AT-43 stages exceptional battles with galactic stakes. This initiation booklet is your first guide; it pro- vides the bravest and the most dauntless with the keys to the thousands of battles to come. AT-43 / the RuLES Only the White Stars have landed for the time being, and only the lightest elements and the recon troops have taken position. Facing them, the Therians have hastily assembled a few simple attack systems. For the moment, they are reacting out of entertainment rather than necessity. WELCOME TO AT-43 This game allows you to play breathtaking futur- istic battles against a friend. Lead your men on the battlefi eld and command fearsome armies of fl esh and steel in thrilling fast paced games. AT-43 is played using miniatures representing your fi ghters. You will move them on the game table with the tape measure. The dice are used to determine if their actions are successful or not. These skirmishes are a prologue to huge bat- tles where terrifying armies from the U.N.A. White Stars and Therian Army Boxes will meet. Total war is coming and countless battalions are assembling. Soon, entire legions will collide. Soon, armies will fi ght for the galaxy using the Advanced rules for AT-43 (coming in 2007). OPERATION DAMOCLES This Initiation Set aims at teaching you the rules of AT-43. In the pages that follow you will fi nd the rules needed to play Mission 1. New rules will be introduced with each mission to help you dis- cover, step by step, everything you must know to achieve glorious victories. The fi rst move of this confl ict will determine the fate of many worlds. Once the threat is known, once these sophisticated weapons are mas- tered, whole armies will move in under the orders of leaders showing them the way to victory. Initiation Set: Operation Damocles contains all you need to play your fi rst AT-43 games: You! • This initiation booklet translated into fi ve languages, provides the basic rules as well as detailed missions. You will discover the complete rules mission after mission. AT-43 / the RuLES • 19 miniatures, each one representing a fi ghter: – 1 White Stars Fire Toad combat strider, equipped with two light laser cannons; – 9 White Stars elite soldiers, the Steel troopers : • 5 soldiers with laser rifl es and combat knives, • 2 soldier leaders with laser rifl es and combat knives, • 2 soldiers with missile launchers. • 9 cards: – 7 AT-43 game cards presenting the miniatures and their characteristics. – 2 cards giving the Universal resolution table. • 10 terrain elements: – 1 illustrated gaming mat. It will be used to play the missions from the Initiation Set, but you can play without it. Only the illustrations outlined in white constitute in-game obstacles (to movement, shooting...). – 6 terrain elements representing concrete walls; – 1 White Stars container; – 2 Therian nanoressource generators. – 1 Therian Wraith golgoth combat strider, equipped with a medium sonic cannon and a medium nucleus cannon; – 8 Therian foot soldiers, the Storm golems: • 4 soldiers with nanoblasters and reaper blades, • 2 soldier leaders with nanoblasters and reaper blades, • 2 soldiers with sonic gun. • The accessories needed to play: – 6 dice, to determine the fi ghters’ actions; – 1 tape measure, to measure movement and shooting range distances. It is marked in cen- timeters and in inches on one side. The other side shows the range; AT-43 / the RuLES THE GAME RULES The cards In AT-43, the cards show the fi ghters’ character- istics and any useful information you may need to determine their actions; they allow to identify the fi ghters and their weapons. The units A unit is a group of one or several fi ghters of a same Designation. Once the battle is engaged, it is impossible to separate the fi ghters of a same unit. When a unit is composed of several fi ghters, one of them must be chosen as the leader . For the duration of the game, the position of this leader is used to determine the global position of his unit. Leader steel trooper Leader storm golem The dice Most actions, such as shooting or close combat, are simulated through dice rolls. A die showing a value equal or superior to the number needed is a success; a die showing a lower result is a failure. A unit must always stay grouped. It is called the cohesion of a unit. It means that once a unit’s ac- tions are determined, the two following conditions must be respected: For the shooting tests of a unit composed of four soldiers all equipped with range weapons, the player rolls four dice. Each one of these dice represents a fi red projectile. The results are used to determine if the projec- tiles have hit their target. • All the members of a unit must be within 10 cm of the leader; • Each fi ghter of the unit must stand at no more than 2.5 cm from another. When the leader of a unit is killed, another mem- ber of the unit becomes the new leader. The fi ghter that was standing closest to the former leader becomes the leader and his miniature is replaced with the leader’s. The red dragon indicates the side. Less than 2.5 cm Less than 2.5 cm Less than 2.5 cm The unit’s cohesion is respected. All the fi ght- ers are within 10 cm of the leader and each one of them is standing no more than 2.5 cm from another member of the unit. [ Pobierz całość w formacie PDF ] |
Podobne
|