, AT-43 game rules, AT-43 

AT-43 game rules

AT-43 game rules, AT-43
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“No one evades war”
INITIATION SET
AVA
An insignificant planet lost in the midst
of many others, and yet the cradle of a
bold and aggressive species:
Mankind.
When the Therians tried to invade
this planet, they were met with fierce
resistance and humanity even managed
to push back those they scornfully
call the “morphos”.
However Ava suffered greatly from
these battles: the climate and the orbit
itself were deeply affected.
This became known as the Trauma,
the starting point of a new calendar.
Forty three years after Trauma, the
combined forces of humanity are
launching a counter-attack!
43 years after Trauma
Mankind has sent reconnaissance missions to
unveil the dark projects hatching at the heart
of these wandering worlds. Humans are try-
ing to stop this mass of metal and technology
from approaching Ava at all costs. But how can
they counter the projects of a species which
uses planets as spaceships; a species wielding
enough power to wipe out entire solar systems?
The universe is ablaze and war is everywhere.
The United nations of Ava have sent their elite
forces, the
White Stars
, to the front line. If the
U.N.A. win, the unbending rule of success will be
ruthlessly enforced on Ava.
In the meantime, the
Therians
seek to eradi-
cate humanity, to exterminate the parasites
who challenge their domination. If they triumph,
they will be able to recycle every solar system,
grind every single star to its most simple com-
ponents, reassembling them into a gigantic
thinking machine.
The White Stars have an answer: Operation
Damocles. Escorted by their most advanced
combat striders, the invincible steel troopers
have landed and they are moving deep into the
metal entrails of the planet. They cannot wait to
meet the “morphos” and make them pay as dearly
as possible the suffering they caused on Ava. The
main troops await the first recon missions to de-
termine where the landing will take place...
The Therians seem lost in their dreams of power.
No one has ever successfully opposed their
projects. And yet, mankind’s boldness seems to
know no limit. They explore deeper each time.
Something must be done.
The victorious rebellion of mankind has dem-
onstrated that it was possible to oppose the
Therians overweening project. Ava is now bring-
ing war to the core of Therian worlds. Other spe-
cies are following this example and are about to
face this enemy who does not waver a second
when having to destroy whole civilizations, indif-
ferent to their fate.
Mankind has recently discovered one of the
Therians’ colossal and mysterious factory-
planets.
Both sides have mobilized their forces to con-
quer it.
Unexpectedly, the Therians are slow to react,
thus losing ground and suffering heavy losses.
Nevertheless, their army of machines is assem-
bling, and time for retribution might come earlier
than men think.
For the first time ever, a Therian factory-world is
being invaded.
The EMI grid, the inexhaustible Therian distri-
bution network - source of power, matter and
information - has started producing attack sys-
tems and is assembling evermore powerful war
machines.
Will mankind be able to launch their assault?
Will the Therians react soon enough?
AT-43 stages exceptional battles with galactic
stakes.
This initiation booklet is your first guide; it pro-
vides the bravest and the most dauntless with
the keys to the thousands of battles to come.
AT-43 /
the RuLES
Only the White Stars have landed for the time
being, and only the lightest elements and the
recon troops have taken position. Facing them,
the Therians have hastily assembled a few
simple attack systems. For the moment, they
are reacting out of entertainment rather than
necessity.
WELCOME TO AT-43
This game allows you to play breathtaking futur-
istic battles against a friend. Lead your men on
the battlefi eld and command fearsome armies of
fl esh and steel in thrilling fast paced games.
AT-43 is played using miniatures representing
your fi ghters. You will move them on the game
table with the tape measure. The dice are used
to determine if their actions are successful or
not.
These skirmishes are a prologue to huge bat-
tles where terrifying armies from the U.N.A.
White Stars and Therian Army Boxes will meet.
Total war is coming and countless battalions are
assembling. Soon, entire legions will collide.
Soon, armies will fi ght for the galaxy using the
Advanced rules for AT-43 (coming in 2007).
OPERATION DAMOCLES
This Initiation Set aims at teaching you the rules
of AT-43. In the pages that follow you will fi nd the
rules needed to play Mission 1. New rules will
be introduced with each mission to help you dis-
cover, step by step, everything you must know to
achieve glorious victories.
The fi rst move of this confl ict will determine the
fate of many worlds. Once the threat is known,
once these sophisticated weapons are mas-
tered, whole armies will move in under the orders
of leaders showing them the way to victory.
Initiation Set: Operation Damocles contains all
you need to play your fi rst AT-43 games:
You!

This initiation booklet translated
into fi ve languages,
provides the basic rules as well as detailed
missions. You will discover the complete rules
mission after mission.
AT-43 /
the RuLES

19 miniatures, each one
representing a fi ghter:

1
White Stars Fire Toad
combat strider,
equipped with two light laser cannons;

9
White Stars
elite soldiers,
the
Steel troopers
:
• 5 soldiers with laser rifl es and combat knives,
• 2 soldier leaders with laser rifl es
and combat knives,
• 2 soldiers with missile launchers.

9 cards:

7 AT-43 game cards presenting the miniatures
and their characteristics.

2 cards giving the Universal resolution table.

10 terrain elements:

1 illustrated gaming mat. It will be used to play
the missions from the Initiation Set, but you
can play without it.
Only the illustrations outlined in white constitute
in-game obstacles (to movement, shooting...).

6 terrain elements representing
concrete walls;

1 White Stars container;

2 Therian nanoressource generators.
– 1 Therian Wraith golgoth
combat strider,
equipped with a
medium sonic cannon
and a medium nucleus cannon;
– 8
Therian foot soldiers, the
Storm golems:
• 4 soldiers with nanoblasters
and reaper blades,
• 2 soldier leaders with nanoblasters
and reaper blades,
• 2 soldiers with sonic gun.

The accessories needed to play:

6 dice, to determine the fi ghters’ actions;

1 tape measure, to measure movement and
shooting range distances. It is marked in cen-
timeters and in inches on one side. The other
side shows the range;
AT-43 /
the RuLES
THE GAME RULES
The cards
In AT-43, the cards show the fi ghters’ character-
istics and any useful information you may need
to determine their actions; they allow to identify
the fi ghters and their weapons.
The units
A
unit
is a group of one or several fi ghters of a
same Designation. Once the battle is engaged,
it is impossible to separate the fi ghters of a same
unit.
When a unit is composed of several fi ghters, one
of them must be chosen as the
leader
.
For the duration of the game, the position of this
leader is used to determine the global position
of his unit.
Leader steel trooper
Leader storm golem
The dice
Most actions, such as shooting or close combat,
are simulated through dice rolls. A die showing
a value equal or superior to the number needed
is a success; a die showing a lower result is a
failure.
A unit must always stay grouped. It is called the
cohesion
of a unit. It means that once a unit’s ac-
tions are determined, the two following conditions
must be respected:
For the shooting tests of a unit
composed of four soldiers all equipped with
range weapons, the player rolls four dice. Each
one of these dice represents a fi red projectile.
The results are used to determine if the projec-
tiles have hit their target.

All the members of a unit must be within 10 cm
of the leader;

Each fi ghter of the unit must stand at no more
than 2.5 cm from another.
When the leader of a unit is killed, another mem-
ber of the unit becomes the new leader. The
fi ghter that was standing closest to the former
leader becomes the leader and his miniature is
replaced with the leader’s.
The red dragon indicates the side.
Less than
2.5 cm
Less than
2.5 cm
Less than
2.5 cm
The unit’s cohesion is
respected. All the fi ght-
ers are within 10 cm of
the leader and each
one of them is standing
no more than 2.5 cm
from another member
of the unit.
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