, AREA Announcing Autodesk 3ds Max 2015 and Autodesk 3ds Max Design, 3ds max tutorials 3d, 3ds max tutorials 

AREA Announcing Autodesk 3ds Max ...

AREA Announcing Autodesk 3ds Max 2015 and Autodesk 3ds Max Design, 3ds max tutorials 3d, 3ds max tutorials
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//-->AREA | Announcing Autodesk 3ds Max 2015 and Autodesk 3ds Max DesignAutodesk UniversityThe future of making thingsSearch1/2Hey stranger! Pleaselog in or registerShowcaseLearningDownloadsBlogsForumsEventsVideosJobsProductsHome>Blogs>The Max Makers> Announcing Autodesk 3ds Max 2015 and Autodesk 3ds Max DesignAnnouncing Autodesk 3ds Max 2015 and Autodesk3ds Max DesignPosted by eperlberg, 18 March 2014 6:39 pm1416705341likeAVpgI7uqSoftwareShare52Like74Autodesk 3ds MaxAutodesk Entertainment Creation SuitePoint cloud supportDesigners and artists can now create more precise models from real-world references, withthe new ability to import and visualize massive datasets captured from reality as pointclouds. Modelers can view point clouds in true color in the 3ds Max viewport, interactivelyadjust the extent of the cloud displayed, and create new geometry in context by snappingto point cloud vertices. In addition, point clouds can be rendered with shadows in theNVIDIA® mental ray® renderer, enabling designers and artists to visualize CG objects inreal-world contexts in order to better communicate designs, or to previsualize animationshots. Support for the .rcp and .rcs file formats enables designers and artists to takeadvantage of a connected reality capture workflow with certain other Autodesk solutions:Autodesk® ReCap™, AutoCAD®, Autodesk® Revit®, and Autodesk® Inventor® software.Autodesk VIZIndustryCreative FinishingDesign VisualizationFilm, TV and VFXGamesCategoriesAnimation(2)Announcements(3)Autodesk 3ds Max(9)Autodesk Entertainment Creation Suite(1)Autodesk VIZ(3)Creative Finishing(1)Customer Stories(2)Customer Story(2)Design(1)Design Visualization(9)Events(1)Film, TV and VFX(9)Games(9)General(2)Inventor(1)Looking Forwards(2)Materials/Shaders(1)Revit(1)Python scriptingNew support for the popular and easy-to-learn Python® scripting language helps technicalSIGGRAPH(2)Software development(1)AREA | Announcing Autodesk 3ds Max 2015 and Autodesk 3ds Max Designdirectors and developers extend and customize Autodesk® 3ds Max® 2015 software, andmore easily integrate it into a Python-based pipeline. Customers can execute Pythonscripts from MAXScript and the 3ds Max command line; in addition, they can access asubset of the 3ds Max API (application programming interface) from Python scripts,including the ability to evaluate MAXScript code.Subscription(1)Updates(1)Usefultools(1)Welcome(2)RSS FeedSubscribe to RSS feedTranslate this pageWybierz językWybierz językTechnologiaTłumaczActiveShade rendering enhancementsThe ActiveShade preview rendering window now supports mental ray, in addition to theNVIDIA® iray® renderer previously supported. With ActiveShade, artists and designerscan see the effects of changing lighting or materials interactively, helping them moreeasily refine their work—the ability to match the final renderer helps artists moreaccurately preserve creative intent. For both iray and mental ray, interactive updates arenow faster, while viewport navigation and switching, adjustments to light parameters, andcertain other scene changes are captured more frequently, offering finer grain updates.Accelerated viewport performanceAREA | Announcing Autodesk 3ds Max 2015 and Autodesk 3ds Max DesignWorking in the 3ds Max viewport is now substantially faster; a number of improvementsaccelerate navigation, selection, and viewport texture baking, resulting in greaterinteractivity, especially with dense meshes and scenes with many texture maps. Inaddition, anti-aliasing can now be enabled with minimal impact on performance—so artistsand designers can work in a higher fidelity environment without sacrificing speed.ShaderFXGame artists and programmers can now easily create advanced HLSL viewport shaderswith the ShaderFX real-time visual shader editor. Shader networks are created byconnecting different nodes together using an intuitive click-drag workflow; artists canselect from a powerful array of floating-point values, mathematical operations, texturemaps, normal maps, and color nodes. The resulting materials, even those with animatedvalues, can be visualized in real time in the 3ds Max viewport. An advanced mode enablesmore technical artists to drill down deeper into the inner workings of each basic node.Enhanced scene managementDealing with complex scenes is now easier, thanks to new nested layer functionality withinScene Explorers that helps artists and designers better organize data. In addition, anumber of other enhancements have been made to the usability of Scene Explorers,contributing to an overall productivity improvement for scene management; highlights aresupport for docking and Workspaces, and customizable quad menus.AREA | Announcing Autodesk 3ds Max 2015 and Autodesk 3ds Max Design Placement toolsOne of my favorites for 2015, artists and designers can now more easily position and orientcontent relative to other content within their scenes, with new Placement tools that featureintuitive auto-parenting and aligning behaviors. Objects can be moved along the surfacesof other meshes as though magnetically attracted and quickly rotated to the desiredorientation as part of the same operation.Populate enhancementsThe powerful Populate crowd animation feature set now offers increased artistic control,better realism, and improved usability. Designers and artists can give their charactersmore convincing walking, jogging, passing, turning, and seated behaviors; control moreaspects of how their characters are generated to influence the outcome; and save texturesfor reuse and customization and for network sharing and rendering. In addition, studioscan customize Populate through exposure of the functionality in an SDK (softwaredevelopment kit).AREA | Announcing Autodesk 3ds Max 2015 and Autodesk 3ds Max DesignQuad chamferOne of the most requested features on3ds Max's User Voice,it’s now possible to create achamfered or beveled edge between two surfaces consisting of quads, rather thantriangles. This can help eliminate pinching, and produces better results when used inconjunction with the TurboSmooth modifier.Everyday workflow improvements3ds Max 2015 software delivers workflow improvements across several areas. Highlightsare: an updated UI for the Particle Flow Graph Editor that offers a closely unifiedexperienced with the Slate Material Editor; enhancements to State Sets for acceleratedperformance and enhanced usability; and more streamlined interoperability workflowsbetween 3ds Max and Adobe® Photoshop® and Adobe® After Effects® software.To find out more about the 3ds Max 2015 release, please visit:11 Comments [ Pobierz całość w formacie PDF ]
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